Poll

How Grant's store should look like in the 4-th world?

Grant-nomadic trader. Orc with animal which loaded with bags. Perhaps goes away in the night.
Pipe sticking out of the ground. After buying the goods they are reset by parachute from the top (in a radius of the store).
Another variant (please describe below).

Author Topic: Grant's store in the 4th world  (Read 2955 times)

Annieway

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Grant's store in the 4th world
« on: 04 March 2015, 12:56:59 »
We are wondering - how Grant's store should look like?

At the moment, there are two variants (described above).

Which idea seems more interesting for you? Which one fits the world better ?
We’ll be very grateful for any opinion :)

ReneMiner

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Re: Grant's store in the 4th world
« Reply #1 on: 04 March 2015, 13:48:44 »
I would accept an untextured rectangle as a shop, as long as you take care for the prices.


The stuff bought in shop should drop similar as the items bought in other worlds in front of the shop.

shop-idea:

flying chariot (ballon, blimp, airship) pulled by dragons or imps- somehow as Santa and his sleigh?-

player could have to place a signal (pull up a flag?) so the trader will stop in our world the next day only if signal set.
Perhaps the signal has to be crafted so the shop is not available in the beginning.

It could also be a platform (airport, parking lot) to craft for the shop to land on.

The platform/signal could be target of enemy-attacks.

No parking-lot/no signal? no shop...
« Last Edit: 04 March 2015, 14:25:31 by ReneMiner »
playing Craft The World on Windows 10, Intel Core i5-3330 @3.0 GHz, 8 GB Ram, nVidia Gforce GT630 2 GB DDR3 @835MHz (+ 2 GB dedicated graphics memory)

Annieway

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Re: Grant's store in the 4th world
« Reply #2 on: 04 March 2015, 14:15:42 »
I would accept an untextured rectangle as a shop, as long as you take care for the prices.

Oh, nice ::)

efoss

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Re: Grant's store in the 4th world
« Reply #3 on: 06 March 2015, 03:25:39 »
How about a spell to summon the shop? You could just summon the current shop screen when you activate this new spell. But to make it cool, how about call the spell "summon genie" and give the store middle-eastern theme with a mustachioed, turbaned proprietor popping out of a lamp?


Annieway

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Re: Grant's store in the 4th world
« Reply #4 on: 10 March 2015, 12:35:20 »
Interesting idea, but the new world is really aggressive and the most hard to play, if the player should waste mana for buying things... Everyone will hate us :)

Annieway

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Re: Grant's store in the 4th world
« Reply #5 on: 12 March 2015, 17:41:43 »
The first variant has won :D

RonaldCap

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Grants store in the 4th world
« Reply #6 on: 16 October 2016, 21:52:26 »
Look at other sites categories, thats how i get ideas, just look at the competition