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I want to suggest about naming / Creating newcomer dwarf ...
The Dwarf which come shouldn't get same name which already you have before ...
In my gameplay, I have MULTIPLE same name dwarf ... this is really confusing me ...
The creating of newcomer dwarf :
- Name (generated at first but player can edit it)
- Equipment (have certain basic equipment depend at your current level)
- Skill (can choose the 1st skill, or have 30 Point to spent, each new skill cost 10)
that will become kinda like QFG ...
• add skeleton-mages (in some ripped cowl-cloth with a hood perhaps) to the waves above level 10.
Strength/size equal to the skeleton-shielders
Skeleton-mages could have the freezing-spell (limited amount of ice-arrow-elexir, cool-down-time!) and some simple, weaker spark-spell for unlimited usage.
could drop a skeleton-version of the simple mages staff, bones, ice-arrow-elexir, mana-elexir or just the empty bottle if already used.
Also the skeleton-mages could cast some "circle of death" around themselves which lowers damage to all undead within the circles radius.
but to equalize/ give the player a chance:
• change health-elexir-effect (if casted by dwarf- not if used by player) to heal all dwarves in a certain radius and to damage undead (zombies, skeletons and mummies only - not damage the beholders, not damage gargoyles)
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I'd want our mage become some kind of cleric or priest which might have certain aura effect too in fight ...
or the player themself have extra "holy" spell ...
(but we need to fix what potion can be access ed and when by mage, the AI still kind of bad) ...
Warding totem or such will be nice too against skeleton and ghost ...
(can't affect non undead type tough)
• for the waves: the number the mobs increase with the time has to be adjusted - so if a new additional red portal opens, the number of monsters coming out of a portal has to be lowered again slightly - around level 13 the amount of monsters explodes and it becomes impossible to kill them all because lack of time / not enough dwarves to kill them all/ can only fight at one side of the shelter at the same time
currently the waves are in level 9 to 11 a little to weak, so from first portal it could increase the number a little faster, around 12 level when 2nd red portal opens is ok, but if 3rd/4th/5th red portal opens the amount of monsters becomes to high soon- it's not that my dwarves would die because of that - it's simply undoable if there are like 20.000 health-points to erase and all 13 dwarves together can do like 13.000 for the duration of the wave so it's impossible to get the bonus.
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I agree with this ... very overwhelming latter ... (too much actually)
to the point I want to STOP or REDUCE my own level ...
(heck, 20 Dwarf at max level can't do too much against that many)
I wonder if there will be a way to do this ...
(the scale of hardness is just too much latter)
I suggest Grim Reaper NPC which will kill newest Dwarf and reduce your level by one ...
(will trade it for 10 Coins or so)
Also I suggest "Enemies Gate Point" :
at Lv5, there's 500 Gp ...
each enemy comes out will reduce the number ...
50 - Zombie
75 - Big Zombie
50 - Skeleton
75 - Skeleton with Shield
50 - Skeleton Builder
150 - Giant Skeleton
150 - Beholder
300- Gargoyle Raid (8 each)
and when the number emptied, the gate will close ...
(please limit the early level enemies appearance, At one time Lv 6, I get 2 Beholder and 2 Giant Skeleton which kill my gameplay)
When the gate become many, the number get divided / shared, so at Lv 12, there will be 1200 Gp, and when the number emptied, all gates will close ...
Might get increase by 200 at certain level, like in 12 (1200+200=1400)
this Gp can also applied in Difficulty setting ...
Very Easy - 50%
Easy - 75%
Normal - 100% etc ... I think this will be very useful in gameplay setting ...
I also suggest "Enforce Gate Closure" spell which damage Gp ...
Each cast cost 20 Mp but damage 200 Gp, with this you can close the raid, but it will be very costly in Mana consumption ... (not everybody loves this raid so I'd rather get hard gameplay to create lots of Mana Potion instead)
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"Specialized Skill Effect" Suggestion ...
Warrior - Beside increased damage, attack skill, there's a low chance they use special attack (at Max skill, the chance is 10% ... extreme strong attack in just one block area, might damage all stacked enemies at that spot, also might damage and destroy backwall too)
Archer - Same as Fighter, Piercing arrow which can even pass wall and other thing, the wall get damaged tough)
Mage - Increase damage and effect from spell, this including their basic lightning spell (Also I suggest Staff and other weaponry increase respective skill too), Mage existence also increase player mana regeneration pace.
Climber - also faster climb speed.
Hunter - increase percentage of item drop (from killing thing including enemy)
Logger - increase percentage of item drop (from cutting tree)
Miner - increase percentage of item drop (from digging block)
Swimmer - Faster swim, hold breath longer, (and reduce some underwater penalty)
Carpenter - very rarely reduce few material usage when working, also low chance to increase wood drop.
(ex: from 5 material, rarely one of it get spared, at 100 skill the chance is 10%)
Cook - very rarely reduce few material usage when working, also low chance to increase meat and egg drop from creature killed.
Miller - very rarely reduce few material usage when working, also also low chance to increase Wheat harvest.
Smith - very rarely reduce few material usage when working, also increase extra drop from metal block
Fisher - extra fish or material can be found, (mostly just water tough, unless the maker add other thing, like shell, seaweed, algae, etc ...)
^^ with that, the gamer will actually enjoy all skill more (and more confused which skill should get choose) this also good for doing combo skill, like Carpenter+Logger, Archer/Warrior+Hunter, etc ...^^
(I REALLY SUGGEST MILLER GET SOMETHING ELSE TO MILL TOUGH, that skill only for making 1 item, and it still VERY slow)
Ex :
Bones > Bone Dust
Bone+Fish+Zombie Brain >> Fertilizer
Metal (Iron, Silver, Gold, etc) >> Metal (Iron, Silver, Gold, etc) Dust
(Blue,Red,Dark,Green,Purple,Quartz,Pink,Needle) Crystal + Gold >> Rainbow Dust
Glass >> Glass Dust
^^ might be useful for Enchantment material ^^