Hey. I am loving this game. Thank you very much for all that time spent.
The following suggestion is a result of two separate observations I have made while playing the game.
The first is that I tend to avoid completing the game and exiting through the portal because then I loose all building progress and those skilled dwarves.
2. In the beginning, before I get good gear and a solid base, I don't care when a dwarf dies, and as a result I tend not to protect them as well as I should. Each dwarf means very little to me, and they only really begin to matters to me when they are skilled workers.
But, if we could really invest in the individual dwarves, over time and across worlds preferably, that would change things for the better. Especially so in Campaign.
Therefore, I present my
RPG-Continuity suggestion
To overcome the lack of interest in dwarves, and to make the game feel like a continuation of the last playthrough I would really like some added RPG elements. Right now, CTW it is 'just' a great builder, but it really have potential for so much more. I have three suggestions, each building on the previous one. All three is of course my preference.
Suggestion 1: Customization
As someone else have suggested, getting the option to naming dwarves before they arrive would be nice. I also would like to be given the option for further customization. This could include how they look, and letting me pick their skill/specialization before they emerge.
Suggestion 2: Carry over/Skillbuilding
Another thing I would love, which would really make Campaign far more interesting for me, would be if the dwarves from the previous world in campaign carried over, their skills remaining as before. Basically, every time you get a new dwarf, he would be imported from the last world. Equipment would of course be lost, otherwise you'd get an unfair advantage.
It would mean that the game should check the previous save, and load the dwarf.
That would make loosing a dwarf have an impact on your colony and you, due to attachment.
Suggestion 3: The Roster
The Ultimate change to an actual RPG would be, if you could make a roster of dwarves to pick from (perhaps 20 or so). You should be able to save them when they exit the portal. During play they build up their skills, and if they die, they're removed from the roster.
Each time you get a new dwarf, you should be able to pick one from the roster, or get a brand new dwarf.
It would make you able to pick the dwarves best suited to whichever world you get next, while making the loss of a dwarf matter. And it would give some continuity from game to game.
If implemented, skills books might have to be nerfed to giving smaller boosts.