No to get the other Shop-thread to far off-topic:
As long-time-player with a lot of XP in this game my suggest were to go from a little higher prices for the base-resources (natural resources, ores etc. that can not be crafted usually- exception coal here) - so there's a wider range from the cheapest dirt to the valuable crystals & mithril and the final products made of them.
Also there could be more random coin-drops from almost any enemy - and there were nothing to say if prices were
really high then if we get presented enough "sources" for money.



there are 3 items i would
REMOVE FROM SHOP: all STATUES (not only to avoid having to find reasoneable prices for them)
for a complete list (screenshots in my steam-profile):
http://steamcommunity.com/profiles/76561198121851326/screenshots/?appid=248390i changed few recipes for some reasons:
steel: produce="steel"
bread: produce="bread=4"
soup: produce="soup=4"
helm_leather: produce="helm_leather"
leather_boots: produce="leather_boots"
shirt_skin: ingredients="skin-1,skin-2,skin-3,rope-4,iron-5,rope-6"
fabric: ingredients="wool-1,paint-2,wool-3,water-5"
beer: ingredients="water-2,wheat-4,wheat-5,wheat-6,barrel-8"
barrel: craft_need="workbench"
bookshelf: craft_need="workbench"
window: craft_need="workbench"
window_stained_2: craft_need="workshop"
window_stained_4: craft_need="workshop"
window_stained_1: craft_need="smithy"
stained_window_1: craft_need="workshop"
bow_wooden: craft_need=""
elevator: craft_need="smithy"
lower all comfort that is currently higher than 0.8 by 0.2
lower all comfort that is currently higher than 0.3 by 0.1
(except the decorative shield that uses a sword to craft so the price is reasoneable)
totem:
to achieve a higher price i'd consider to use other ingredients as some crystals, quartz etc. to craft it, also requirement workshop were adequate
Perhaps the 999-limit should not apply to coins,
money could be removed from display in inventory and instantly go to the players "pouch" in the upper left of the screen when it reaches the stockpile.
- or do you want to have money crafteable or as an ingredient in future?