Author Topic: Beta-test of the 4th world  (Read 14872 times)

Annieway

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Beta-test of the 4th world
« on: 21 April 2015, 12:57:32 »
Describe the bugs in details, please.

ReneMiner

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Re: Beta-test of the 4th world
« Reply #1 on: 21 April 2015, 21:22:35 »
As a first reply:

All my previous saves are gone - but since i don't play campaign it's not a problem to me and i like starting new games ;)

Now my first look was for sandbox, 4th world of course. Very nice.

But now the "but":

I checked for shop, the new items have no name, instead it says "NOT_FOUND"
just 2 images
not complete list but mostly all the new items say that in inventory as well as in shop.
Can it be because i play german version? (Edit: Yes. See attachement)






and the BRICK-FENCE still to cheap:
it must be shop_cost 2, shop_count 1
but it's vice versa currently 



I'm wondering a little bit: where did I get those 5 coins...

Very nice:
totem changes + the iron door is named correctly now :)


+ please change for german version back to the old label for the craft-menu-button:

It was "Lager" in the old days (which means storage, stockpile and that was good!)
- but now it's "Fertigen" - which means "finish something" - it would have to be "Anfertigen" to be correct. And most of the stuff in inventory is already done crafting, so "Lager" makes much more sense.


-after reaching level 5 goblin appeared and some orcs. They are much to strong and to many. I've spent my coins for health potions but useless, 5 dead dwarves & 15 potions wasted.
 This not fun. Perhaps I should not have attacked that Shaman...?!?


Anyway i made myself a german translation for the new items & shamans text - using the english version as a template.
See attachement

« Last Edit: 22 April 2015, 04:26:13 by ReneMiner »
playing Craft The World on Windows 10, Intel Core i5-3330 @3.0 GHz, 8 GB Ram, nVidia Gforce GT630 2 GB DDR3 @835MHz (+ 2 GB dedicated graphics memory)

ehyder

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Re: Beta-test of the 4th world
« Reply #2 on: 22 April 2015, 00:37:49 »
Seems to be no mac version of the beta. When the beta file updates it still shows the previous version number and no new world. I was hoping new updates would indicate the OS. Then I would not get all excited, and then disappointed. :(

Annieway

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Re: Beta-test of the 4th world
« Reply #3 on: 22 April 2015, 12:16:24 »
Seems to be no mac version of the beta. When the beta file updates it still shows the previous version number and no new world. I was hoping new updates would indicate the OS. Then I would not get all excited, and then disappointed. :(
Mac version will be a bit later, sorry :(

ReneMiner

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Re: Beta-test of the 4th world
« Reply #4 on: 22 April 2015, 13:32:42 »
Just tested: if i attack the shaman using fireball or magic explosion he does not react but i think it should be counted as an assault. Did not try cast onto the deity but in this case deity should go mad.

ps. 5 ladders cost still same as 5 wood but need 10 wood to craft them. Especially with this wood shortage on new world it's remarkeable.


To craft gunpowder it should need the millstone!
« Last Edit: 22 April 2015, 14:29:59 by ReneMiner »
playing Craft The World on Windows 10, Intel Core i5-3330 @3.0 GHz, 8 GB Ram, nVidia Gforce GT630 2 GB DDR3 @835MHz (+ 2 GB dedicated graphics memory)

Annieway

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Re: Beta-test of the 4th world
« Reply #5 on: 22 April 2015, 14:52:00 »
Just tested: if i attack the shaman using fireball or magic explosion he does not react but i think it should be counted as an assault. Did not try cast onto the deity but in this case deity should go mad.

ps. 5 ladders cost still same as 5 wood but need 10 wood to craft them. Especially with this wood shortage on new world it's remarkeable.


To craft gunpowder it should need the millstone!

Shaman has magic resist now.
5 ladders cost same as 5 wood, BUT if you disassemble this ladders you'll get half of resources of this ladder.
About millstone, personally I think that this will make gameplay boring. What do you think about that?

ReneMiner

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Re: Beta-test of the 4th world
« Reply #6 on: 22 April 2015, 18:06:03 »
millstone for gunpowder were an additional chance for the miller-skill to increase.

;) wood & ladders, 5 for 1 coin? ok, let's say he sells used ladders...

But i reply because of 2 bugs:

1. VERY BAD:
 if one dwarf places some dirt where another dwarf moves to at same moment, the dwarf gets killed if he jumps/runs into the space to be filled.
It happened in my case if dwarves do this placing dirt on their own, not in manual-control-mode.
Heavy gamebreaker in perma-death-games...
I suspect you changed dropping sand to kill dwarves now? Seems it glitched out.

wanted to make screenshots thereafter but strangely steam uploads only blackness today :(
It happened when i tried to flatten the surface, by filling a horizontal row of around 10 to 15 foreground-blocks - background was already filled, Portal-spell was casted nearby, so dwarves came in an out in a high frequency.

 3 dead this way within a few seconds - not just once so it reduced my team from 10 to 7!

There's only a russian symbol  - guess means "dwarf dead". If click onto it the camera jumps up into the sky (0,0?)


2. If dwarf works on a backgroundblock where is a ladder at foreground also, they need very very very ... long to do the job. If its 2 hits with a steel-pick to replace stone with stonewall on a ladder they need like 20 hits to replace the stone behind ladder as long as dwarf is on the same ladder (wooden ladder in this case). I'm not sure if it has to do with elevator-shaft (all my elevator-shafts are laddered) or with the wooden ladder itself.
Also to remove the ladder in elevator-shaft needed much longer than usual.
Do ladders (or elevators  or both together?) have a setting that influences working-speed now?


***

Giant ants now attack anything- also black fluffy within theirs nest. But I'm ok with that as long as they will attack towers too
Appearance of ants "a little late" now. Or is it the distance to small?


Btw. nice 3rd-backwall-job!

Played sandbox, first world today on easy
 (i don't like the blue plastic-dirt and i wanted a casual experience, the 4th world is a little to hard)

There drop recipes for mushroom-dishes but i have not found any mushrooms in first world yet- but i'm not very deep so far.

__________________________________

Second goblin-camp in 1st world appeared, the message of discovering new creature (goblin-shaman) appeared then  - even I've killed him previously in this game.
Also i got the impression the goblin-creatures-graphics of the 2nd appeared camp were different than the usual "old" goblins from 1st world.

Portal-message-icon is in russian too - should be displayed a little longer so can click onto.
Perhaps better use icons without any words on it (skull, saber...)

__________________________________

another 4th-world-impression: to many slugs. 50% of the current amount would be enough.

 8) Can we craft parachutes for our dwarves too/ obtain them from killed orcs? Use automatic if falling-height > 3, enough time to open - but won't avoid slipping of a cliff 3 or less deep


+++

one more: i had a typo in the shaman_dialogs.txt (german version)
this is the corrected (goes to ...\Lang\German\data)
 
« Last Edit: 23 April 2015, 02:03:24 by ReneMiner »
playing Craft The World on Windows 10, Intel Core i5-3330 @3.0 GHz, 8 GB Ram, nVidia Gforce GT630 2 GB DDR3 @835MHz (+ 2 GB dedicated graphics memory)

wetware05

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Re: Beta-test of the 4th world
« Reply #7 on: 22 April 2015, 22:45:37 »
The dwarves die (disappear without the typical process of dying) passing through certain walls or terrain. Also sometimes when falling from high and visually penetrate the field below.

 Although it is set to normal level, it is difficult because it is not easily get wood to advance quickly in the tech tree. Plus it costs too much to cut the trees and mushrooms, so the process is very slow (little wood cutting and complicated. The sum of the two becomes too difficult to start dwarves always kill you, then do not have time to create a shelter.)

ReneMiner

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Re: Beta-test of the 4th world
« Reply #8 on: 22 April 2015, 23:46:01 »
Although it is set to normal level, it is difficult because it is not easily get wood to advance quickly in the tech tree. Plus it costs too much to cut the trees and mushrooms, so the process is very slow (little wood cutting and complicated. The sum of the two becomes too difficult to start dwarves always kill you, then do not have time to create a shelter.)

I agree.
 
It's really hard to get on wood but more hard is the enemies.
Also hunger of dwarves seems much higher in 4th than in 1st world. But can not afford the wood for a second table and the workbench is of no use without wood...

Even if playing on "Easy" i felt it was very hardcore so the current "Easy" in 4th world already harder than "Normal" in the first world of previous version.
The "Normal"-setting feels like "Nightmare in desert" already.
 If i choose "Easy" i want a casual game.
 "Normal" should be challenging but not frustrating.
 75 to 80% of the current enemy health/strength would serve.



And: if enemies have their feet in water, dwarves often ignore that this enemy is marked to attack.

+ dwarves still immure the resources behind the solid foreground-blocks when replacing blocks (any, fore- or background) . as  i reported already with previous version.
« Last Edit: 23 April 2015, 01:30:22 by ReneMiner »
playing Craft The World on Windows 10, Intel Core i5-3330 @3.0 GHz, 8 GB Ram, nVidia Gforce GT630 2 GB DDR3 @835MHz (+ 2 GB dedicated graphics memory)

Annieway

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Re: Beta-test of the 4th world
« Reply #9 on: 23 April 2015, 12:05:24 »
millstone for gunpowder were an additional chance for the miller-skill to increase.

;) wood & ladders, 5 for 1 coin? ok, let's say he sells used ladders...

But i reply because of 2 bugs:

1. VERY BAD:
 if one dwarf places some dirt where another dwarf moves to at same moment, the dwarf gets killed if he jumps/runs into the space to be filled.
It happened in my case if dwarves do this placing dirt on their own, not in manual-control-mode.
Heavy gamebreaker in perma-death-games...
I suspect you changed dropping sand to kill dwarves now? Seems it glitched out.

wanted to make screenshots thereafter but strangely steam uploads only blackness today :(
It happened when i tried to flatten the surface, by filling a horizontal row of around 10 to 15 foreground-blocks - background was already filled, Portal-spell was casted nearby, so dwarves came in an out in a high frequency.

 3 dead this way within a few seconds - not just once so it reduced my team from 10 to 7!

There's only a russian symbol  - guess means "dwarf dead". If click onto it the camera jumps up into the sky (0,0?)


2. If dwarf works on a backgroundblock where is a ladder at foreground also, they need very very very ... long to do the job. If its 2 hits with a steel-pick to replace stone with stonewall on a ladder they need like 20 hits to replace the stone behind ladder as long as dwarf is on the same ladder (wooden ladder in this case). I'm not sure if it has to do with elevator-shaft (all my elevator-shafts are laddered) or with the wooden ladder itself.
Also to remove the ladder in elevator-shaft needed much longer than usual.
Do ladders (or elevators  or both together?) have a setting that influences working-speed now?


***

Giant ants now attack anything- also black fluffy within theirs nest. But I'm ok with that as long as they will attack towers too
Appearance of ants "a little late" now. Or is it the distance to small?


Btw. nice 3rd-backwall-job!

Played sandbox, first world today on easy
 (i don't like the blue plastic-dirt and i wanted a casual experience, the 4th world is a little to hard)

There drop recipes for mushroom-dishes but i have not found any mushrooms in first world yet- but i'm not very deep so far.

__________________________________

Second goblin-camp in 1st world appeared, the message of discovering new creature (goblin-shaman) appeared then  - even I've killed him previously in this game.
Also i got the impression the goblin-creatures-graphics of the 2nd appeared camp were different than the usual "old" goblins from 1st world.

Portal-message-icon is in russian too - should be displayed a little longer so can click onto.
Perhaps better use icons without any words on it (skull, saber...)

__________________________________

another 4th-world-impression: to many slugs. 50% of the current amount would be enough.

 8) Can we craft parachutes for our dwarves too/ obtain them from killed orcs? Use automatic if falling-height > 3, enough time to open - but won't avoid slipping of a cliff 3 or less deep


+++

one more: i had a typo in the shaman_dialogs.txt (german version)
this is the corrected (goes to ...\Lang\German\data)
 

Bug with dying dwarf already fixed.
About Giant ants - this is how it should be.
The 4th world should be the most hardest level we have in the game.

ReneMiner

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Re: Beta-test of the 4th world
« Reply #10 on: 23 April 2015, 13:37:00 »
...
The 4th world should be the most hardest level we have in the game.

Challenging is ok, but it's frustrating if dwarves get slaughtered because the world is so brutal and since there are no resources it's just watching them starve and die. Not entertaining.
...
About Giant ants - this is how it should be...

Really that late? I mean the nest pops up all of a sudden when dwarves come 3 blocks or closer to the nest-position. It's like half an hour watching the cave- nothing happened- seems safe to open. Enter cave and while a dwarf stands there the nest and the ants appear. The old way, that the nest gets activated as soon as the map nearby is opened was better since one could hear the ants sound.

And if ants build new nests now (i don't know if they do) then they should do it after a certain timespan with no visitors in that area  but not if dwarves come near.
« Last Edit: 23 April 2015, 13:58:30 by ReneMiner »
playing Craft The World on Windows 10, Intel Core i5-3330 @3.0 GHz, 8 GB Ram, nVidia Gforce GT630 2 GB DDR3 @835MHz (+ 2 GB dedicated graphics memory)

Annieway

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Re: Beta-test of the 4th world
« Reply #11 on: 23 April 2015, 14:55:06 »
...
About Giant ants - this is how it should be...

Really that late? I mean the nest pops up all of a sudden when dwarves come 3 blocks or closer to the nest-position. It's like half an hour watching the cave- nothing happened- seems safe to open. Enter cave and while a dwarf stands there the nest and the ants appear. The old way, that the nest gets activated as soon as the map nearby is opened was better since one could hear the ants sound.

And if ants build new nests now (i don't know if they do) then they should do it after a certain timespan with no visitors in that area  but not if dwarves come near.

Hm, no, i was talking about :)
Quote
Giant ants now attack anything- also black fluffy within theirs nest.

ReneMiner

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Re: Beta-test of the 4th world
« Reply #12 on: 23 April 2015, 15:03:03 »
That ants now attack all creatures was in the update news by Bytebreaker. I shouldn't have mentioned it.
I was just hoping for ants (and dragons also) that they will not ignore the archer-towers nor teslas any more (came not that far to test this) and these creatures will try to destroy the towers now instead of being killed defenseless (avoids "XP-farming" since the creatures respawn)
« Last Edit: 23 April 2015, 15:05:11 by ReneMiner »
playing Craft The World on Windows 10, Intel Core i5-3330 @3.0 GHz, 8 GB Ram, nVidia Gforce GT630 2 GB DDR3 @835MHz (+ 2 GB dedicated graphics memory)

ReneMiner

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Re: Beta-test of the 4th world
« Reply #13 on: 23 April 2015, 15:51:48 »
just one small impression about portal-spell now

due longer logging times now portal-spell-timer-time appears to be short.

Floating islands - but dwarves stand up there and dream instead of returning to the base instantly if nothing near portal to do - forces either to recast a new portal or make him manually drop of the island and send him to bed ;)
(that's why i thought of a parachute for my dwarf)

Dwarves should prefer standing around at positions near the shelter and avoid positions far from home.

« Last Edit: 23 April 2015, 15:59:23 by ReneMiner »
playing Craft The World on Windows 10, Intel Core i5-3330 @3.0 GHz, 8 GB Ram, nVidia Gforce GT630 2 GB DDR3 @835MHz (+ 2 GB dedicated graphics memory)

Annieway

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Re: Beta-test of the 4th world
« Reply #14 on: 23 April 2015, 17:21:06 »
just one small impression about portal-spell now

due longer logging times now portal-spell-timer-time appears to be short.

Floating islands - but dwarves stand up there and dream instead of returning to the base instantly if nothing near portal to do - forces either to recast a new portal or make him manually drop of the island and send him to bed ;)
(that's why i thought of a parachute for my dwarf)

Dwarves should prefer standing around at positions near the shelter and avoid positions far from home.

We'll think about that :)