Suicidal dwarf behavior
- Melee fighters running headlong into mobs (often ignoring the enemy right in front of them to the get to the one in the back of the mob), and leaving their ranged fighters way behind.
- Dwarves standing there being pummeled, and not fleeing or fighting back.
Just to illustrate "kamikaze-melee", see picture below:
As you can see, the warriors are running into the mobs, forcing me trying to click more and more far away enemies else the ranged fighters would go back into the house and leave the melee-fighters alone out there.
This means the dwarves move out of the protected zone pretty fast and come to the red portals position eventually. But then it's to far away to go back to the other side of the house and no more possible to get the bonus
many clicks do something else than marking the desired enemy for attack! - very often accidental unmark other enemies, which means one has to try to click them again...
- often click onto environment (loggin trees, dig, enter shop, remove fences & cages...)
- sometimes miss
calling dwarves back in, using Siege-Mode-Button results in dwarves going to far away from the exits, the ranged fighters (mages & archers) are back at work as fastest, so calling them now out for attack again means, the melee-fighters are back in battle as first.
Also on horn-spell near the door the melee-fighters don't return to spell-position while ranged fighters (that can not see the other enemies) will pummel there and be no help for the warriors with clubs & swords that are running towards the next enemy within their view- no matter if marked or not.
Similar issues clicking onto a certain creature for example when goblin-camp spawns or ant's nests to be destroyed, entering pyramid-room or just when fighting the portal guards who summon more creatures.
What could help?
A dwarf that currently is in combat with an enemy that is marked to attack should automatic mark other enemies for attack that are in his view.
It would mean for gameplay more organic and dynamic battle since player needs only to decide once: fight or not fight.
I consider the current dwarves combat-ai already smart enough to win the battle if they would do this all on their own, once the player marked the first few enemies to attack. Since the melee-fighters are in front and in battle already, the new marked enemies would be taken care of by the ranged fighters automatic because melee-fighters are busy and also mages would stay automatic in range of injured dwarves to heal.
Then it's all about the player-chosen equipment, beer or tea

and the skills.
post splitted to have scrollbar near image