Hey. I'm new to this forum, and I seem to be in the right spot.
Someone over at the Steam Forums suggested I go here and ask you, ReneMiner, a modding related question.
I wonder if there are any way to unlock the firearms in the other levels. Crafting them would be ideal, but considering the amount of parts involved a somewhat larger issue. Perhaps making them available in the shop, along with the special ammo?
As far as I can tell, the weapons are not actually Over Powered against the first three world mobs compared to bow and arrow, so I cannot imagine it becoming too easy because of it.
As a Sidenote, I'd also like to add craftable Chitin armour to all worlds. But as far as I understand it takes is adding the line "chitin_master,helm_hitin,hitin_armor,boots_hitin" somewhere. I just don't know where. The CSV files for the three previous worlds seem very different from underground_techtree or default_techtree.
As for my current modding-skill it is limited to changing coal-production to take 3 logs of wood and 6 dirt to make 3 pieces of coal for easier and more sustainable cooking.
you need to edit 2 files in
main.pak open file
"main.pak" (in rar) go to
"Data"folder and find
"resource_bind.xml" (edit in notepad or notepad++)
and find this
<bind res="sulfur" usual_desert="false" usual_medium="true" usual_cold="false" underground="true"/>
<bind res="gunpowder" usual_desert="false" usual_medium="true" usual_cold="false" underground="true"/>
<bind res="trunk" usual_desert="false" usual_medium="true" usual_cold="false" underground="true"/>
<bind res="trigger_mechanism" usual_desert="false" usual_medium="true" usual_cold="false" underground="true"/>
<bind res="pistol" usual_desert="false" usual_medium="true" usual_cold="false" underground="true"/>
<bind res="rifle" usual_desert="false" usual_medium="true" usual_cold="false" underground="true"/>
<bind res="heavy_rifle" usual_desert="false" usual_medium="true" usual_cold="false" underground="true"/>
<bind res="ammo" usual_desert="false" usual_medium="true" usual_cold="false" underground="true"/>
<bind res="ammo_steel" usual_desert="false" usual_medium="true" usual_cold="false" underground="true"/>
<bind res="ammo_fire" usual_desert="false" usual_medium="true" usual_cold="false" underground="true"/>
Note !! if you need this for EVERY world type just replace all the "
false" to "
true" and add generation of sulfur in "
default.xml" see below -
v
set
"true" for your world (usual_desert =
Desert) (usual_medium =
Forest) (usual_
cold = Cold,Winter) - (excluding underground because it have all the weapons). You need to set all the parts to the world to "
true" to get every part of weapons and ammo too

(as you can see i have the weapons set for the
Forest (which is now enabled in
Forest world) world so you see "
usual_medium" set to "
true" by default its "
false")
and last thing is
"generation" (if you want sulfur generate in that world)
go to your
"main.pak" file and open
"Levels" folder
andyou need to select what world you want
1=
Forest,
2=
Cold,
3=
Desert, (excluding underground because it have the sulfur already)
but if you need for
Custom Game open the
"Default.xml" (not the
_Default.xml)
and add this
red line here --)
<block name="roots" points="70%" count="1" range="0,-15%" dheight="1" maxwidth="0"/>
<block name="sulfur" points="30%" count="10-15" range="-40%,-99%" dheight="2" maxwidth="0"/> <block name="iron" points="31%" count="10-19" range="-5%,-43%" dheight="2" maxwidth="0"/>
<block name="coal" points="32%" count="11-23" range="-5%,-53%" dheight="2" maxwidth="0"/>
<block name="silver" points="20%" count="10-18" range="-35%,-58%" dheight="2" maxwidth="0"/>
<block name="gold" points="15%" count="10-18" range="-40%,-76%" dheight="2" maxwidth="0"/>
<block name="mithril" points="11%" count="10-17" range="-58%,-99%" dheight="2" maxwidth="0"/>
<block name="diamond" points="14%" count="5-11" range="-73%,-99%" dheight="2" maxwidth="0"/>
If you done start the world that you edited the guns in, and check the shop and you should see weapons and parts for sell also sulfur
but last thing this is for
!!!!! Custom game !!!!! (Chitin armor is in all worlds in custom game already)
but if you want this to
Campaign mode i can't help because there will be needed of editing a Tech tree which is little harder for now ( there is a tech tree for all 4 worlds and custom game tech tree and i don't know if editing in open office will do good or if it will screw something up maybe in future i can edit it for Campaign but not now)
I hope this is not too long or not understandable

and ohh if you want to for
campaign or
custom game just let me know here i will do it for
Campaign too