Author Topic: Update 1.1.010  (Read 11531 times)

Bytebreaker

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Update 1.1.010
« on: 29 June 2015, 17:10:07 »
+ Takmak stops coming if player didn’t place anything at the altar. When player begins placing items at the altar Takmak arrives again.
+ Now loot remains from beasts when they were killed by cave goblins. Cave goblins stop gathering resources when player demolish their main building.
+ Increased number of chitin pieces falling from the appropriate beasts.
+ Goblins' shaman now doesn’t receive damage when he falls.
+ Decreased depth of sulfur deposits.
+ It’s forbidden now to change configuration of the block if construction above restricts it.
+ Siege mode automatically switches off when you restart game.
+ Configuration of the edge farm block changes automatically when dwarves demolish part of a goblins farm.
+ Fixed bug when dwarves could walk on the air without support.
+ Fixed bug when dwarves tried to place a block infinitely to the invalid place.
+ Fixed bug when 2 dwarves could go fishing through the portal to the one place.
+ Towers now can attack ghosts again.
+ Fixed bug with the same recipes of the ancient portal at one level.
+ Fixed bug with resetting of weather options when restarting or loading new level.
+ Fixed appearing of octopuses’ nests above green bushes.
+ Fixed several game crashes e.g. while monsters wave arrives.
+ Other minor fixes: set the sound for steel door, changed price for steel ladder.

Anonymous

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Re: Update 1.1.010
« Reply #1 on: 30 June 2015, 17:56:07 »
I don't know it come from this patch or not but I try 4th world as custom map as very easy to test the patch and to understand the map; and found that:

- in one game, cave goblin camp just right under the spawn point with the way to connect 2 together. This cause me to restart the whole game because can't build safety house and have time to craft weapon and armor for the fight. push those goblins into second layer underground (yellow one) so that it wouldn't random spawn too near to the camp.

- in about 2 games, takmak's altar just right outside my spawn point (less than 10 blocks away) which cause me trouble to create wall and defense (wall would get clash by takmak and tower would shoot at altar keeper which will spawn orcs and attack the camp), so I have to abandon the game.
Push the altar far away from the camp (at least 40 blocks away.)

- in many games, there are floating island over the camp and when the wave begin, goblin drop from those islands over the camp and destroy the roof (most people build roof to be inaccessible so dwarves can't get to the roof to repel the goblin without using portal. even build to be accessible, spread forces into 3 directions (left, right and roof) can cause the games). If possible, there should not be the island over or near the camp (because we use portal to get the resources on those anyway) so that the dwarves can have some chances to repel the wave.

Annieway

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Re: Update 1.1.010
« Reply #2 on: 02 July 2015, 16:37:42 »
- in about 2 games, takmak's altar just right outside my spawn point (less than 10 blocks away) which cause me trouble to create wall and defense (wall would get clash by takmak and tower would shoot at altar keeper which will spawn orcs and attack the camp), so I have to abandon the game.
Push the altar far away from the camp (at least 40 blocks away.)
Will fix it =)

RaymondAcusa

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Update 1 1 010
« Reply #3 on: 05 February 2017, 00:05:37 »
Brilliant update. Some of those pics, and the suggestive captions that go with them, make me very, very happy.Edited October 4, 2016 by GoGoBoy

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GeraldGype

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