Recent Posts

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Latest updates / Update 1.5.000
« Last post by Slauq on 21 December 2018, 17:43:28 »
List of changes:
+ Added a dialog to set priorities for dwarves tasks. In a compact version of the dialogue, the player can choose one of the following options: preparation for the battle - focus on the manufacture of weapons; resource collection - extraction and transfer of collected resources; balanced mode and custom. In the extended dialogue player can change settings for each of the modes in order to customize the behavior of the dwarves at his wish.
+ Now in the "sandbox" mode recipes for items fall out in accordance with their presence in the technology tree. The same applies to items that can be crafted knowing the recipe but not yet found it in the game.
+ Reduced trees cut down time.
+ Fixed: the stonecutter refused to work in the workshop even if he wasn't busy and the task was transferred to another dwarf.
+ Fixed: the wrong weapon fell out from the cave goblins.
+ Fixed: the orcs skeletons did not appear from the underground graves.
+ Fixed: in a multiplayer game several gargoyle appeared from the statue while activation.
+ Fixed some crash issues.
+ Other minor fixes and improvements.
Game modifications:
+ Added the ability to create modifications of the game using a special editor. It allows you to add new blocks, items, weapons and armor, create secret rooms, change the technology tree, etc.
You can download mods from the page in the Steam Workshop. You can activate downloaded mods in the main menu of the game.
+ New mod is available in the Star Wars setting with hundreds of new items and a completely new technology tree.
+ New mod available with new blocks, secret rooms and fishman's armor set.
Latest updates / Update 1.4.015
« Last post by Bytebreaker on 25 September 2018, 12:03:12 »
+ Fixed some crashes when switching between windows with the ALT+TAB  combination and in other cases.
+ Fixed errors of the multiplayer mode at the cross-platform game Windows/MacOS.
+ Fixed: for players in multiplayer game, except the creator of the server, animals could quit cells and farms.
+ Corrected effects when use some equipment. For example, the cap of the shaman didn't increase ability of the magician.
+ Fixed: the dwarf with the swimmer ability does not sink in a lava and does not receive damage from it.
+ Fixed cancellation of process of a training of the dwarf.
+ Fixed: archer towers didn't attack ghosts.
+ Fixed: at restart of level the siege mode remained active.
+ Fixed animation of dwarves when using a pickaxe.
+ Fixed: ashes could be removed only after removal of the background block.
+ Fixed: many-tier beds could stand on heaps of ashes at combustion of the lower tiers.
+ Fixed gathering of loot by dwarves in biomes near a stockpile.
+ Other minor fixes and improvements.
General Discussion / Re: New biomes for IOS? No MP :(
« Last post by TkGhoul on 10 April 2018, 10:08:45 »
I think eo s has a better system, easier to use than other systems.
General Discussion / Re: Multiplayer?
« Last post by TkGhoul on 10 April 2018, 10:07:28 »
I like playing games online that feel good value.
Suggestions / Re: Craft The World suggestions
« Last post by Slauq on 27 March 2018, 15:30:51 »
Hi! Thank you for your suggestions!
1. New potion: there is already a magic explosion potion. But it would be nice to put a type of potion, where the explosion was either horizontal or vertical, activating with a mouse drag to select the range of the squares to explode. It would be good to accelerate the creation of the caves. It would be an drill-type explosion.

2. When a dwarf is driving and is attacking or defending, the enemy keeps advancing, so you have to press the direction key, but with the disadvantage that the dwarf turns his back on the enemy.
The correct way would be to attack or defend and that by giving the direction key, the dwarf would continue attacking, but walking back, not turning his back.

3. You could create a type of bridge with Mithril that could withstand the heat of the lava.
General Discussion / Re: Stone mason
« Last post by Harasdar on 28 February 2018, 19:30:55 »
Thank you :)
General Discussion / Re: Stone mason
« Last post by Slauq on 28 February 2018, 16:54:29 »
Hello, yes. There is the new skill. Your dwarf will level up this skill, if he'll work on workshop.
General Discussion / Stone mason
« Last post by Harasdar on 27 February 2018, 13:54:21 »

is stone mason (or how it is called in english) a new skill? Got several dwarves with that skill and found many skill books. But a dwarf with that skill is somehow not leveling it. Even with producing statues or so.
Actually those are not really 300% but +1 Mana every minute.

So using more will add more mana to your pool as each will give you +1 Mana each minute, while the normal regen is still +1 every three minutes.

Also the normal will continue while you are in the inventory or the crafting menu, but the extra mana will only fill up while you are playing.
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